How To Slow Down Animation In Maya
When y'all stretch or compress a clip on a rails, it creates a linear time warp; the prune is sped upwardly or slowed down. For example, shrink a clip on a track to one-half its size and it plays at double the speed, stretch a clip to twice its length and the animation plays back twice equally slow.
However, when you do non want the same playback speed for the duration of a clip, y'all need a non-linear time warp so you can have a different time multiplier for each part of your prune. The Fourth dimension Editor lets you do this with the Fourth dimension Warp and Speed Bend functions.
Time warping does not change the length of the clip while Speed curves practise. Fourth dimension Warps and Speed Curves are mutually-sectional; you can either have ane or the other, although yous tin convert them from one to the other.
Notation: Information technology is not a recommended to switch back and forth as it creates a large number of keyframes.
For overall linear retiming, simply calibration the clip on the Time Editor rails. To tweak the clip timing in a more detailed way, employ Speed Curve, and when you need more precision, or to make the clip to become astern, use Time Warp.
Clip Scaling
To boring downwards/speed up an animation clip in the Time Editor, select Scale from the Edit Mode carte du jour in the Time Editor. The cursor changes to the Scale Cursor and the scale per centum appears at the pinnacle of the clip equally you resize it
Fourth dimension Warp
While a Speed Curve changes the playback speed of a clip in a not-linear mode, a Time Warp provides frame-to-frame mapping. Whatever you do with the warp curve, information technology will not change the length of the clip. If you speed up one part, information technology volition wearisome down another part considering it is frame to frame mapping. To change the speed, stretch or shrink the clip in the Time Editor.
When yous look at a Time Warp curve in the Graph Editor, the bend appears as a diaginal line. The horizontal axis of the curve represents output frames of the prune while the vertical centrality represents the input frames.
For example, a normal clip will show cardinal 17 playing back at frame 17, which would be linear, but you could create a Time Warp to let yous play primal 17 at frame 50, creating a speed increase.
See Create and edit Fourth dimension Warps with the Time Editor.
Speed Curve
Speed curves lets yous modify the playback speed of different parts of a clip and are found in most editing applications such every bit Adobe Premiere. Use a speed curve when you desire to modify the speed in an area of an animation by setting keys to mark the areas to define the surface area you want to adapt.
When y'all look at a Speed Bend in the Graph Editor, the curve shows a direct line, which means the prune has a value of ane for the elapsing. The straight line indicates that each frame is played back with speed of 1.
Note: A Speed Curve lets you assign various forward speeds to the animation in a clip. You cannot make the speed curve go backward . The blitheness in the clip is shorter than the size of the clip when you shorten it with a speed curve.
Changing the speed curve changes the elapsing of the prune. If you make the clip twice as fast, the clip appears twice equally short in the Time Editor.
See Alter clip speed with Speed Curve.
Source: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Animation/files/GUID-164A97B6-D316-4D3F-AF6B-E7BAE8F3AE11-htm.html
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